02-12-2019, 07:44 PM
SCHEDULE
Simulation and Tournament Format
I have developed an ODI Simulator, and hope this will be sort of a trial-run.
Tournament Format
Info about the Sim
I won't disclose every bit of info about the sim, but here's some useful info to know, some of which will be good to keep in mind when picking your players.
Feedback
INJURY SIM
Simulation and Tournament Format
I have developed an ODI Simulator, and hope this will be sort of a trial-run.
Tournament Format
- Round-Robin style first round where everyone plays against everyone else once.
- At the end of first round, top 4 teams will advance to the Semi-Final stage.
- SF1: Rank 1 vs Rank 4
- SF2: Rank 2 vs Rank 3
- Ranks will be decided using Total Points, NRR, and if still there's a tie, winner of the first round matches between the two teams. If 1-each, then NRR for just those two games. If still a tie, new game will be played.
- Winners of SF1 and SF2 will play in the Final.
- SFs, 3rd place Playoff, and the Final will be best of three.
Info about the Sim
I won't disclose every bit of info about the sim, but here's some useful info to know, some of which will be good to keep in mind when picking your players.
- Simulates 50-over ODIs based on player statistics.
- Outputs results in a Cricinfo style scorecard AND a Ball-By-Ball report.
- Uses a simple version of Power Plays - first 10 and last 10 overs are considered to be PPs.
- If there's more than 5 designated bowlers in the team, and if a bowler goes for a lot of runs during a certain spell, rest of the spell will be replaced with different bowler.
- If there's only 5 bowlers, such bowling changes won't happen. (I haven't been able to implement a proper algorithm for this, it's harder than I thought, so will get to this sometime in the future)
- Uses players' career statistics and an algorithm along with a small random element to decide outcome of every ball.
- There's a countermeasure to avoid players with a handful of matches getting an unfair advantage. If a new player has played just one ODI and has scored a 100, the career average will be 100, but that's unrealistic and unfair. So the sim takes into account the total number of innings batted/bowled in their career and makes necessary adjustments to make the playing field level.
- I've tried to mimic real life as much as possible. So batsmen with high SR (like Afridi, Gilchrist, Viv, AB etc) should score with high SR in general, bowlers with low averages should take more wickets etc. Of course there will be exceptions in individual instances since there's a random element built into the Sim. But overall it should stay close to real life.
- During the initial PP players will try to score relatively fast.
- During the death overs players will try to score relatively fast.
- During a chase players will try to adjust playing style based on target, current RR, and wickets in hand.
- All of the above means that having a team that resembles a real ODI teams will be beneficial: proper openers, finishers, and all rounders.
- There will be an injury element. We will run Injury Sim at random points and some players will be out for a maximum of 2 games.
- The sim does not take pitch conditions into account.
Feedback
- Please bear with me if there are any errors/bugs etc, will fine tune after this trial.
- You guys' feedback will be highly valued, so please feel free to send me a note if you detect any bugs, any inconsistencies, any unrealistic situations, etc.
- I will post scorecards and BBB reports for each match, so you can see all the details.
- I will also create a feedback thread so you can report bugs/errors and make suggestions.
INJURY SIM
- Injury Sim will be run at the end of following rounds: 3, 7, and 10.
- Maximum injuries per team per Injury Sim round is 1.
- Maximum number of games a player will be out is 2.
- No Injury Sim for KO round.